| Item | Cost |
| Automail Arm (medium) | 2,000g |
| Automail Leg (medium) | 3,000g |
| Automail Arm (light)* +2 DEX, -2 STR | 3,500g |
| Automail Arm (heavy)* +2 STR, -2 DEX | 3,500g |
| Automail Leg (light)* +2 DEX, -2 STR | 4,500g |
| Automail Leg (heavy)* +2 STR, -2 DEX | 4,500g |
Description: This tool is a cybernetic limb replacement; if you lose or have lost an arm or a leg you may attach an automail replacement for the cost listed above. In order to maintain the function of this limb you must make a DC 20 knowledge engineering check once per day. If the user fails that check, or does not make a check for more than 24 hours, the limb gains 1 disrepair point. When the user succeeds the check he may remove one point of disrepair for every 5 points over 20. After the user has obtained three disrepair points the limb ceases to function until it is repaired. Any action that employs the use of your automail limb is affected by the bonuses and deficits listed. These effects stack if the action requires the use of multiple limbs, and you are equipped with two or more automail limbs. Automail arms have a hardness of 5, and 10 HP, automail legs have a hardness of 5, and 15 HP.
*requires advanced automail feat to use.
| Item | Cost |
| Automail Weapon | +400g |
Description: This is a retractable weapon that can be attached to any automail limb. It’s a concealed weapon with requires a DC 20 Perception check to identify. You may choose any type of weapon that can be used in one hand, Add 400g to the price of that weapon to make it an automail weapon. This weapon requires a move action to prepare.
| Item | Cost |
| Automail Maintenance Kit | 200g |
Description: This is a tool kit that increases the knowledge engineering check to maintain automail by +2
| Item | Cost |
| Masterwork Automail Maintenance Kit | 1000g |
Description: This is a tool kit that increases the knowledge engineering check to maintain automail by +5
| Item | Cost |
| State Alchemist’s Pocket Watch | Priceless |
Description: This pocket watch is the mark of a state alchemist. It is awarded to those that pass their exams and join the State Alchemists, along with all the recourses and funding that comes with it. The watch is proof of identity for a state alchemist, as well as a tool for enhancing your capabilities. An alchemist carrying the watch gains +2 to their effective alchemist class level for the purposes of their Alchemical Specialization abilities.
Disclaimer: Fullmetal Alchemist, and any other material in this document, is copyright of its original creators. I take no claim to the origin of any of the subject matter included, I merely compiled it for use with D20 systems RP.

